Fantasy Pink
Oct. 22nd, 2023 05:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Made by thisbluespirit
- All Prophecies come true. This is a Rule.
- Rings are as dangerously magical as Swords.
- Ambushes will be of four kinds, and you will have them all.
- Armour is, in the opinion of the Management, cheating.
- History is generally patchy and unreliable.
- Legends are an important source of true information.
- Food: see Stew, Scurvy, Waybread, and Stew.
- The Management takes the very reasonable view that no one is going to wear something just because it is pretty.
- Good means anything and everything on your side.
- Government: most average folk seem to get on perfectly well without any of it.
- Undo nothing. You could freeze to death.
- You should not be able to travel more than fifty miles without something happening.
- Weather is always wrong for what you are doing at the time.
- Music is very important, always Good, and probably Magic, especially if played on a Harp.
- Underwear is optional and largely non-existent.
- Spells can do almost anything.
- Be wary of Runes, even if they appear to say only ‘Made in Gna’ash.’.
- Poison is in use a lot.
- Dragons can, if they want, eat people.
- Justice does not exist as such.
- Almost 20% of taverns harbour an Assassin with a contract on you.
- Remarkably few people stay dead when killed.
- Underground passages are usually there when you need them.
- The dead are often as literal-minded as computers.
- Until you have saved the world with one leg or your soul missing you do not know what hardship is.
from The Tough Guide to Fantasyland by Diana Wynne Jones